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About the solution
The app traces its roots to Kaneko's experience taking his son Masaki, then 5, to the dentist for a cavity. Children with developmental disorders like autism are often sensitive to stimuli such as noises, and Masaki panicked amidst the many sounds and devices of the dentist's office. He had to have his body wrapped in a special net for safety, and his mouth was then opened using a tool. Masaki sobbed, and had trouble breathing when something that he vomited got caught in his throat.
The app, called Hassurudenta, uses drawings and photos to explain dental procedures like treatment for cavities. The app is already being used on a trial basis at some university hospitals, and is planned to go on sale soon.
Kaneko went searching for a way that Masaki could safely get treatment, and learned of an endeavor at Nihon University's dental hospital to use hand-drawn picture cards to explain treatment procedures to children.
Using this procedure, Masaki was able to overcome his fear and receive dental treatment. Kaneko realized that if he made a software version, he could add sounds and videos, and make it widely available to dentists. He then succeeded in acquiring subsidies from the government as part of a program to help the disabled become self-reliant.
After receiving advice from a specialist doctor, Kaneko, who also heads a nonprofit organization called Oyajirinku for fathers of children with developmental disorders - completed an early version of his app for testing in 2012.
"This app benefits the non-disabled as well," Kaneko commented. "My hope is that it will be widely used."
Adapted from: http://bit.ly/1xJli4l
This solution shall not include mention to the use of drugs, chemicals or biologicals (including food); invasive devices; offensive, commercial or inherently dangerous content. This solution was not medically validated. Proceed with caution! If you have any doubts, please consult with a health professional.
DISCLAIMER: This story was written by someone who is not the author of the solution, therefore please be advised that, although it was written with the utmost respect for the innovation and the innovator, there can be some incorrect statements. If you find any errors please contact the patient Innovation team via info@patient-innovation.com
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Now&Me - Two college friends create an app to promote mental well-being
COMMUNICATION: Communicating, whether by speaking, listening, or other means
CAREGIVING
Depressive Disorders (Major Depression, Childhood Depression, Postpartum Depression)
App (Including when connected with wearable)
Website
Anxiety
Difficulty concentrating or making decisions
Social withdrawal or isolation
Depressed Mood
Irritability or anger outbursts
Restlessness or feeling slowed down
Loss of interest or pleasure in activities (anhedonia)
Panic attacks
Difficulty controlling impulses
Racing thoughts
Feelings of guilt or worthlessness
Suicidal thoughts or behaviors
Obsessive thoughts or compulsive behaviors
Excessive or uncontrollable worry about health (hypochondria)
Fatigue
Sleep disturbances
Enhancing health literacy
Promoting self-management
Manage Medication
Managing Neurological Disorders
Enhancing Mental Health
Preventing (Vaccination, Protection, Falls, Research/Mapping)
Raise awareness
Caregiving Support
Child and Adolescent Psychiatry
General and Family Medicine
Pediatrics
Psychiatry
India
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Father invents app to help his sons communicate
COMMUNICATION: Communicating, whether by speaking, listening, or other means
CAREGIVING
Autism
App (Including when connected with wearable)
Difficulties with speech
Difficulty speaking or understanding speech
Enhancing health literacy
Promoting self-management
Enhancing Mental Health
Improving Speech and Communication
Caregiving Support
Child and Adolescent Psychiatry
Pediatrics
Physical Medicine and Rehabilitation
Psychiatry
United States
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5076
Team develops app to help young people coping with grief
CAREGIVING
Video gaming
Depressive Disorders (Major Depression, Childhood Depression, Postpartum Depression)
App (Including when connected with wearable)
Videogame
Anxiety
Social withdrawal or isolation
Depressed Mood
Irritability or anger outbursts
Loss of interest or pleasure in activities (anhedonia)
Panic attacks
Feelings of guilt or worthlessness
Suicidal thoughts or behaviors
Fatigue
Sleep disturbances
Promoting inclusivity and social integration
Enhancing Mental Health
To improve Treatment/Therapy
Raise awareness
Caregiving Support
Child and Adolescent Psychiatry
Pediatrics
Psychiatry
Public Health
United Kingdom
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