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About the solution
Luke lost his dad by suicide when he was 2 years old. After the dad’s death, Luke’s mom, Paula Toledo, was worried that Luke would experience secondary loss as she cared for his 2-week-old brother, and so she became interested in play therapy, which offers children tools and language to work with anxiety.
This helped Luke, later on, to develop his innovation. He created a video game to help educate and demystify mental illness. In this game, a character named Bob lives in a world of grey boxes. Bob must navigate them by jumping to coloured boxes while learning about mental health. He also built a playground at the end of the game to remind players that it’s vital to get outside to take care of your physical and mental health.
“I wanted to figure out a way to promote the idea that mental health is a real thing, not something that’s invisible, like a lot of people thought,” Luke says “It gives them a bit of information, but not information that makes them sad or anything. They’re not ways to get better, they’re facts about depression.”
To develop his solution, Luke got help from YouTube videos and Roblox forums.
“We were truly touched when we learned about Luke’s game, and we’re very proud of the work he’s doing to help his peers through our platform. It’s critical to provide a safe space for kids and teens to play.”, says Laura Higgins, Roblox’s head of digital civility.
Luke started building the game in November 2018 and has had it beta-tested by his little brother.
He now wants to contact mental-health specialists to build a new game, which not only informs but also suggests tools to cope with anxiety and depression.
Adapted from: http://bit.ly/2LoNQ3V
This solution shall not include mention to the use of drugs, chemicals or biologicals (including food); invasive devices; offensive, commercial or inherently dangerous content. This solution was not medically validated. Proceed with caution! If you have any doubts, please consult with a health professional.
DISCLAIMER: This story was written by someone who is not the author of the solution, therefore please be advised that, although it was written with the utmost respect for the innovation and the innovator, there can be some incorrect statements. If you find any errors please contact the patient Innovation team via info@patient-innovation.com
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Team develops app to help young people coping with grief
CAREGIVING
Video gaming
Depressive Disorders (Major Depression, Childhood Depression, Postpartum Depression)
App (Including when connected with wearable)
Videogame
Anxiety
Social withdrawal or isolation
Depressed Mood
Irritability or anger outbursts
Loss of interest or pleasure in activities (anhedonia)
Panic attacks
Feelings of guilt or worthlessness
Suicidal thoughts or behaviors
Fatigue
Sleep disturbances
Promoting inclusivity and social integration
Enhancing Mental Health
To improve Treatment/Therapy
Raise awareness
Caregiving Support
Child and Adolescent Psychiatry
Pediatrics
Psychiatry
Public Health
United Kingdom
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78
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0
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684
Shruti Gurudanti promotes indigenous mental health through Televëda's Hero's Story Project
CAREGIVING
COMMUNICATION: Communicating, whether by speaking, listening, or other means
Social interaction
In Person service
Social withdrawal or isolation
Enhancing health literacy
Building Supportive Community Relationships
Enhancing Mental Health
Raise awareness
Caregiving Support
Psychiatry
Mental health support
United States
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552
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0
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9796
Communication design to help with Alzheimer’s
CAREGIVING
Social interaction
COMMUNICATION: Communicating, whether by speaking, listening, or other means
Alzheimer's Disease
Book/Comic
Educational/Leisure device (book, toy, game...)
Memory loss
Confusion
Sleep disturbances
Depression or anxiety
Managing Neurological Disorders
Promoting inclusivity and social integration
Enhancing Mental Health
Improving Speech and Communication
Caregiving Support
Neurology
Psychiatry
Portugal
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leighconroy • Mon, 10/05/2020 - 03:42
Nice post