Browse solutions by medical speciality
Browse posts by medical speciality
97 solutions
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105
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0
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1731
Tough to Swallow: a single-player board game that replicates the experience of having an eating disorder
(SELF)-CARE: EATING: Eating independently.
Playing
Eating Disorders (Anorexia, Bulimia, Food Aversion, Pica, Binge Eating)
Strategy/Tip
Educational/Leisure device (book, toy, game...)
Obsessive thoughts or compulsive behaviors
Building Supportive Community Relationships
Promoting inclusivity and social integration
To improve Treatment/Therapy
Raise awareness
Child and Adolescent Psychiatry
Psychiatry
United States
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111
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0
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1246
Sparkzz is webapp created by a group of parents, weary of spending hours researching and organising activities for their children
CAREGIVING
COMMUNICATION: Communicating, whether by speaking, listening, or other means
Antisocial Behaviour
Social Media
Website
App (Including when connected with wearable)
Strategy/Tip
Social withdrawal or isolation
Promoting self-management
Promoting inclusivity and social integration
Raise awareness
Caregiving Support
Child and Adolescent Psychiatry
General and Family Medicine
Pediatrics
Psychiatry
Portugal
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122
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0
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1224
Aneela Idnani created HabitAware to help with Body-Focused Repetitive Behaviors (BFRBs)
CAREGIVING
Addiction
App (Including when connected with wearable)
5 Senses support devices: (glasses, hearing aids, headphones...)
Anxiety
Difficulty concentrating or making decisions
Difficulty controlling impulses
To improve Treatment/Therapy
Preventing (Vaccination, Protection, Falls, Research/Mapping)
Raise awareness
Child and Adolescent Psychiatry
General and Family Medicine
Pediatrics
Psychiatry
United States
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115
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0
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1547
WIVI Vision: Eva's innovative solution for eye health, inspired by her mother's experience with neurological disease
Reading
Writing (letters, songs, peoms)
COMMUNICATION: Communicating, whether by speaking, listening, or other means
AI algorithm
Enhancing health literacy
Promoting self-management
Managing Neurological Disorders
Improving Speech and Communication
Child and Adolescent Psychiatry
General and Family Medicine
Pediatrics
Psychiatry
Aging
Spain
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176
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0
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2043
Cláudia Arantes, a palliative care doctor, created the Casa do Cuidar platform that cares for patients facing terminal illnesses.
CAREGIVING
Social interaction
Blood Pressure Disorders
Website
In Person service
Online service
Book/Comic
Managing pain
Enhancing health literacy
Promoting self-management
Building Supportive Community Relationships
Promoting inclusivity and social integration
Enhancing Mental Health
Preventing (Vaccination, Protection, Falls, Research/Mapping)
Raise awareness
Caregiving Support
Child and Adolescent Psychiatry
Dermatology
General and Family Medicine
Internal Medicine
Medical Oncology
Pediatrics
Psychiatry
Vascular Surgery
Brazil
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184
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0
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2327
Susana and Joe, parents of Caui, created the platform "Vencer o Autismo" in order to reduce the negative stigma associated with autism.
COMMUNICATION: Communicating, whether by speaking, listening, or other means
CAREGIVING
Social interaction
Autism
Social Media
Website
Strategy/Tip
Enhancing health literacy
Promoting self-management
Managing Neurological Disorders
Building Supportive Community Relationships
Promoting inclusivity and social integration
To improve Treatment/Therapy
Preventing (Vaccination, Protection, Falls, Research/Mapping)
Raise awareness
Caregiving Support
Child and Adolescent Psychiatry
General and Family Medicine
Medical Oncology
Pediatrics
Portugal
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149
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1
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2357
Boop- Mum develops an app for her autistic son's education
COMMUNICATION: Communicating, whether by speaking, listening, or other means
Studying
CAREGIVING
Autism
App (Including when connected with wearable)
Building Supportive Community Relationships
Promoting inclusivity and social integration
To improve Treatment/Therapy
Raise awareness
Child and Adolescent Psychiatry
United Kingdom
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184
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0
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2128
Mum develops a digital platform for children to cope with anxiety.
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229
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0
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2571
Now&Me - Two college friends create an app to promote mental well-being
COMMUNICATION: Communicating, whether by speaking, listening, or other means
CAREGIVING
Depressive Disorders (Major Depression, Childhood Depression, Postpartum Depression)
App (Including when connected with wearable)
Website
Anxiety
Difficulty concentrating or making decisions
Social withdrawal or isolation
Depressed Mood
Irritability or anger outbursts
Restlessness or feeling slowed down
Loss of interest or pleasure in activities (anhedonia)
Panic attacks
Difficulty controlling impulses
Racing thoughts
Feelings of guilt or worthlessness
Suicidal thoughts or behaviors
Obsessive thoughts or compulsive behaviors
Excessive or uncontrollable worry about health (hypochondria)
Fatigue
Sleep disturbances
Enhancing health literacy
Promoting self-management
Manage Medication
Managing Neurological Disorders
Enhancing Mental Health
Preventing (Vaccination, Protection, Falls, Research/Mapping)
Raise awareness
Caregiving Support
Child and Adolescent Psychiatry
General and Family Medicine
Pediatrics
Psychiatry
India
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105
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0
-
1731
Tough to Swallow: a single-player board game that replicates the experience of having an eating disorder
(SELF)-CARE: EATING: Eating independently.
Playing
Eating Disorders (Anorexia, Bulimia, Food Aversion, Pica, Binge Eating)
Strategy/Tip
Educational/Leisure device (book, toy, game...)
Obsessive thoughts or compulsive behaviors
Building Supportive Community Relationships
Promoting inclusivity and social integration
To improve Treatment/Therapy
Raise awareness
Child and Adolescent Psychiatry
Psychiatry
United States
-
-
-
111
-
0
-
1246
Sparkzz is webapp created by a group of parents, weary of spending hours researching and organising activities for their children
CAREGIVING
COMMUNICATION: Communicating, whether by speaking, listening, or other means
Antisocial Behaviour
Social Media
Website
App (Including when connected with wearable)
Strategy/Tip
Social withdrawal or isolation
Promoting self-management
Promoting inclusivity and social integration
Raise awareness
Caregiving Support
Child and Adolescent Psychiatry
General and Family Medicine
Pediatrics
Psychiatry
Portugal
-
-
-
122
-
0
-
1224
Aneela Idnani created HabitAware to help with Body-Focused Repetitive Behaviors (BFRBs)
CAREGIVING
Addiction
App (Including when connected with wearable)
5 Senses support devices: (glasses, hearing aids, headphones...)
Anxiety
Difficulty concentrating or making decisions
Difficulty controlling impulses
To improve Treatment/Therapy
Preventing (Vaccination, Protection, Falls, Research/Mapping)
Raise awareness
Child and Adolescent Psychiatry
General and Family Medicine
Pediatrics
Psychiatry
United States
-
-
-
115
-
0
-
1547
WIVI Vision: Eva's innovative solution for eye health, inspired by her mother's experience with neurological disease
Reading
Writing (letters, songs, peoms)
COMMUNICATION: Communicating, whether by speaking, listening, or other means
AI algorithm
Enhancing health literacy
Promoting self-management
Managing Neurological Disorders
Improving Speech and Communication
Child and Adolescent Psychiatry
General and Family Medicine
Pediatrics
Psychiatry
Aging
Spain
-
-
-
176
-
0
-
2043
Cláudia Arantes, a palliative care doctor, created the Casa do Cuidar platform that cares for patients facing terminal illnesses.
CAREGIVING
Social interaction
Blood Pressure Disorders
Website
In Person service
Online service
Book/Comic
Managing pain
Enhancing health literacy
Promoting self-management
Building Supportive Community Relationships
Promoting inclusivity and social integration
Enhancing Mental Health
Preventing (Vaccination, Protection, Falls, Research/Mapping)
Raise awareness
Caregiving Support
Child and Adolescent Psychiatry
Dermatology
General and Family Medicine
Internal Medicine
Medical Oncology
Pediatrics
Psychiatry
Vascular Surgery
Brazil
-
-
-
184
-
0
-
2327
Susana and Joe, parents of Caui, created the platform "Vencer o Autismo" in order to reduce the negative stigma associated with autism.
COMMUNICATION: Communicating, whether by speaking, listening, or other means
CAREGIVING
Social interaction
Autism
Social Media
Website
Strategy/Tip
Enhancing health literacy
Promoting self-management
Managing Neurological Disorders
Building Supportive Community Relationships
Promoting inclusivity and social integration
To improve Treatment/Therapy
Preventing (Vaccination, Protection, Falls, Research/Mapping)
Raise awareness
Caregiving Support
Child and Adolescent Psychiatry
General and Family Medicine
Medical Oncology
Pediatrics
Portugal
-
-
-
149
-
1
-
2357
Boop- Mum develops an app for her autistic son's education
COMMUNICATION: Communicating, whether by speaking, listening, or other means
Studying
CAREGIVING
Autism
App (Including when connected with wearable)
Building Supportive Community Relationships
Promoting inclusivity and social integration
To improve Treatment/Therapy
Raise awareness
Child and Adolescent Psychiatry
United Kingdom
-
-
-
184
-
0
-
2128
Mum develops a digital platform for children to cope with anxiety.
-
-
-
229
-
0
-
2571
Now&Me - Two college friends create an app to promote mental well-being
COMMUNICATION: Communicating, whether by speaking, listening, or other means
CAREGIVING
Depressive Disorders (Major Depression, Childhood Depression, Postpartum Depression)
App (Including when connected with wearable)
Website
Anxiety
Difficulty concentrating or making decisions
Social withdrawal or isolation
Depressed Mood
Irritability or anger outbursts
Restlessness or feeling slowed down
Loss of interest or pleasure in activities (anhedonia)
Panic attacks
Difficulty controlling impulses
Racing thoughts
Feelings of guilt or worthlessness
Suicidal thoughts or behaviors
Obsessive thoughts or compulsive behaviors
Excessive or uncontrollable worry about health (hypochondria)
Fatigue
Sleep disturbances
Enhancing health literacy
Promoting self-management
Manage Medication
Managing Neurological Disorders
Enhancing Mental Health
Preventing (Vaccination, Protection, Falls, Research/Mapping)
Raise awareness
Caregiving Support
Child and Adolescent Psychiatry
General and Family Medicine
Pediatrics
Psychiatry
India
-