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About the solution
Our solution arises to respond to the social problem of dementia that affects thousands of people globally. Currently, we know 40% of these cases are due to 12 modifiable risk factors, mainly the social isolation, physical inactivity and depression.
The exercogs are a therapeutic tool created for dementia prevention programs. This is an innovative tool that combine physical exercise, cognitive skills, and social interaction in a single activity. It is worth emphasizing that these games are played in group whithin a game scenario specially designed to promote social interaction, allowing the creation of healthy connections between older people that are fundamental for their mental and emotional health. In addition, the exercogs are gamified and use augmented reality to provide an interactive and motivating experience.
The exercogs have different levels of difficulties that allow the adaptation of the activities to the needs and potential of each person.
In the physical domain, the games allow us to work on mobility, motor coordination and balance. On a cognitive level, they work on attention, executive functions and memory.
This solution shall not include mention to the use of drugs, chemicals or biologicals (including food); invasive devices; offensive, commercial or inherently dangerous content. This solution was not medically validated. Proceed with caution! If you have any doubts, please consult with a health professional.
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Memory Lane Games - Reigniting memories for those with Dementia & Alzheimer's
CAREGIVING
COMMUNICATION: Communicating, whether by speaking, listening, or other means
Alzheimer's Disease
App (Including when connected with wearable)
Videogame
Recovering cognitive function
Promoting self-management
Managing Neurological Disorders
Building Supportive Community Relationships
Promoting inclusivity and social integration
Enhancing Mental Health
Improving Speech and Communication
To improve Treatment/Therapy
Preventing (Vaccination, Protection, Falls, Research/Mapping)
Raise awareness
Caregiving Support
General and Family Medicine
Neurology
United Kingdom
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161
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2265
Humanizing therapies by accompanying patients through tailored 360/AR/VR experiences while in medical treatments
Grip
CAREGIVING
WALKING: Walking
WALKING WITH A WALKING AID: Walking with a walking aid
Social interaction
Covid19
5 Senses support devices: (glasses, hearing aids, headphones...)
Educational/Leisure device (book, toy, game...)
Treatment/Surgical device
Videogame
Strategy/Tip
Restoring mobility
Regaining sensory function
Improving respiratory function
Enhancing health literacy
Promoting self-management
Restoring heart health
Preserving Organ Function
Rehabilitating After Stroke
Managing Neurological Disorders
Building Supportive Community Relationships
Promoting inclusivity and social integration
Recovering from Traumatic Injuries
Enhancing Mental Health
Maintaining Balance and Mobility
Improving Speech and Communication
To improve Treatment/Therapy
Preventing (Vaccination, Protection, Falls, Research/Mapping)
Raise awareness
Caregiving Support
General and Family Medicine
Infectious Diseases
Internal Medicine
Physical Medicine and Rehabilitation
Pneumology
Spain
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Actif: Elevating Senior Well-being, crafted by Sara Gonçalves, a compassionate caregiver inspired by her grandmother
VENTILATION
WALKING: Walking
WALKING WITH A WALKING AID: Walking with a walking aid
MOVING IN A WHEELCHAIR: Moving using a wheelchair.
BODY BALANCE: Maintaining body balance
Alzheimer's Disease
Videogame
Restoring mobility
Improving respiratory function
Managing pain
Restoring heart health
Preserving Organ Function
Rehabilitating After Stroke
Building Supportive Community Relationships
Promoting inclusivity and social integration
Recovering from Traumatic Injuries
Enhancing Mental Health
Maintaining Balance and Mobility
Restoring Blood Circulation
Internal Medicine
Medical Genetics
Neurology
Portugal
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