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About the solution
Vijayalakshmi Subramani's six-year-old son suffers from Autism. When researching ways to calm him during his outbursts, Mrs. Subramani found that his VR headset was the most efficient thing available.
During these episodes of anxiety, she determined that there was a pattern of not knowing what was about to happen that made him spiral out. Using his Virtual Reality (VR) set to prepare him to visit new places, allowed him to have an immersive experience, which meant that he knew in-depth what was about to happen and how to navigate the situations, without any problem.
From simple introductions to complex subjects, TeenyWeeny VR scales to meet the individual educational challenge of each Special Educational Needs and Disability children through fun-based content. It also delivers a comforting and non-threatening way for your child to escape to another world, all while allowing children to safely access a much wider range of educational and entertainment experiences.
For this work, Mrs. Subramani was awarded one of the prizes from Innovate Uk's Women in Innovation Awards.
This story was adapted from https://www.pressreader.com/uk/the-journal-1216/20220308/281797107457949
Learn more about this solution here https://teenyweenyvr.com/
DISCLAIMER: This story was written by someone who is not the author of the solution, therefore please be advised that, although it was written with the utmost respect for the innovation and the innovator, there can be some incorrect statements. If you find any errors please contact the patient Innovation team via info@patient-innovation.com
https://www.youtube.com/watch?v=P4kNbPjZmUI
This solution shall not include mention to the use of drugs, chemicals or biologicals (including food); invasive devices; offensive, commercial or inherently dangerous content. This solution was not medically validated. Proceed with caution! If you have any doubts, please consult with a health professional.
DISCLAIMER: This story was written by someone who is not the author of the solution, therefore please be advised that, although it was written with the utmost respect for the innovation and the innovator, there can be some incorrect statements. If you find any errors please contact the patient Innovation team via info@patient-innovation.com
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SmartSole GPS - Tracker for people with Alzheimer's, dementia and autism
COMMUNICATION: Communicating, whether by speaking, listening, or other means
WALKING: Walking
CAREGIVING
Alzheimer's Disease
Dementia (Alcoholic Dementia, Vascular Dementia)
Body-Worn solutions (Clothing, accessories, shoes, sensors...)
Difficulty coordinating movements
Loss of balance
Social withdrawal or isolation
Cognitive impairment
Memory loss
Irritability or anger outbursts
Confusion
Restlessness or feeling slowed down
Anxiety
Panic attacks
Difficulty controlling impulses
Mood swings
Feelings of guilt or worthlessness
Suicidal thoughts or behaviors
Hallucinations (perceiving things that aren't there)
Dizziness or lightheadedness
Fatigue
Restoring mobility
Promoting self-management
Building Supportive Community Relationships
Promoting inclusivity and social integration
Improving Speech and Communication
Preventing (Vaccination, Protection, Falls, Research/Mapping)
Raise awareness
Caregiving Support
Child and Adolescent Psychiatry
General and Family Medicine
Internal Medicine
Medical Genetics
Neurology
Pediatrics
Psychiatry
United States
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58
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555
Mother Eileen Lamb implemented a series of voice assistant-driven strategies to support her raising her two autistic children.
COMMUNICATION: Communicating, whether by speaking, listening, or other means
CAREGIVING
Social interaction
(SELF)-CARE: GROOMING: Personal grooming, such as combing hair or shaving
Autism
Strategy/Tip
AI algorithm
Promoting self-management
Managing Neurological Disorders
Promoting inclusivity and social integration
Improving Speech and Communication
To improve Treatment/Therapy
Preventing (Vaccination, Protection, Falls, Research/Mapping)
Caregiving Support
Child and Adolescent Psychiatry
General and Family Medicine
Neurology
Pediatrics
United States
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117
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1831
Memory Lane Games - Reigniting memories for those with Dementia & Alzheimer's
CAREGIVING
COMMUNICATION: Communicating, whether by speaking, listening, or other means
Alzheimer's Disease
App (Including when connected with wearable)
Videogame
Memory loss
Recovering cognitive function
Promoting self-management
Managing Neurological Disorders
Building Supportive Community Relationships
Promoting inclusivity and social integration
Enhancing Mental Health
Improving Speech and Communication
To improve Treatment/Therapy
Preventing (Vaccination, Protection, Falls, Research/Mapping)
Raise awareness
Caregiving Support
General and Family Medicine
Neurology
United Kingdom
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