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About the solution
Our solution arises to respond to the social problem of dementia that affects thousands of people globally. Currently, we know 40% of these cases are due to 12 modifiable risk factors, mainly the social isolation, physical inactivity and depression.
The exercogs are a therapeutic tool created for dementia prevention programs. This is an innovative tool that combine physical exercise, cognitive skills, and social interaction in a single activity. It is worth emphasizing that these games are played in group whithin a game scenario specially designed to promote social interaction, allowing the creation of healthy connections between older people that are fundamental for their mental and emotional health. In addition, the exercogs are gamified and use augmented reality to provide an interactive and motivating experience.
The exercogs have different levels of difficulties that allow the adaptation of the activities to the needs and potential of each person.
In the physical domain, the games allow us to work on mobility, motor coordination and balance. On a cognitive level, they work on attention, executive functions and memory.
这些解决方案不应包括使用药物,化学品或生物制品(包括食品);创伤性设备;冒犯性的,商业或内在危险的内容。该解决方案未经医学验证。请谨慎进行!如果您有任何疑问,请咨询健康专家。
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Memory Lane Games - Reigniting memories for those with Dementia & Alzheimer's
CAREGIVING
COMMUNICATION: Communicating, whether by speaking, listening, or other means
Alzheimer's Disease
App (Including when connected with wearable)
Videogame
Memory loss
Recovering cognitive function
Promoting self-management
Managing Neurological Disorders
Building Supportive Community Relationships
Promoting inclusivity and social integration
Enhancing Mental Health
Improving Speech and Communication
To improve Treatment/Therapy
Preventing (Vaccination, Protection, Falls, Research/Mapping)
Raise awareness
Caregiving Support
General and Family Medicine
Neurology
United Kingdom
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2433
Humanizing therapies by accompanying patients through tailored 360/AR/VR experiences while in medical treatments
Grip
CAREGIVING
WALKING: Walking
WALKING WITH A WALKING AID: Walking with a walking aid
Social interaction
Covid19
5 Senses support devices: (glasses, hearing aids, headphones...)
Educational/Leisure device (book, toy, game...)
Treatment/Surgical device
Videogame
Strategy/Tip
Restoring mobility
Regaining sensory function
Improving respiratory function
Enhancing health literacy
Promoting self-management
Restoring heart health
Preserving Organ Function
Rehabilitating After Stroke
Managing Neurological Disorders
Building Supportive Community Relationships
Promoting inclusivity and social integration
Recovering from Traumatic Injuries
Enhancing Mental Health
Maintaining Balance and Mobility
Improving Speech and Communication
To improve Treatment/Therapy
Preventing (Vaccination, Protection, Falls, Research/Mapping)
Raise awareness
Caregiving Support
General and Family Medicine
Infectious Diseases
Internal Medicine
Physical Medicine and Rehabilitation
Pneumology
Spain
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239
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Tetraplegic invents mobility device to help him stand up
MOVING IN A WHEELCHAIR: Moving using a wheelchair.
WALKING WITH A WALKING AID: Walking with a walking aid
BODY BALANCE: Maintaining body balance
Spinal Cord and Nerve Root Disorders
Paralysis
Cerebral Palsy
Neuromuscular Disorders
Cervical spinal cord injury/Tetraplegia
Assistive Daily Life Device (to help ADL)
Walking Aid (wheelchair/walker/crutches)
Assistive Technology access
Muscle cramps or spasms
Difficulty coordinating movements
Stiffness or rigidity (difficulty moving)
Paralysis of the legs and lower body
Muscle weakness
Restoring mobility
Managing Neurological Disorders
Enhancing Mental Health
Maintaining Balance and Mobility
Preventing (Vaccination, Protection, Falls, Research/Mapping)
General and Family Medicine
Neurology
Orthopedics
Israel
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