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About the solution
Our solution arises to respond to the social problem of dementia that affects thousands of people globally. Currently, we know 40% of these cases are due to 12 modifiable risk factors, mainly the social isolation, physical inactivity and depression.
The exercogs are a therapeutic tool created for dementia prevention programs. This is an innovative tool that combine physical exercise, cognitive skills, and social interaction in a single activity. It is worth emphasizing that these games are played in group whithin a game scenario specially designed to promote social interaction, allowing the creation of healthy connections between older people that are fundamental for their mental and emotional health. In addition, the exercogs are gamified and use augmented reality to provide an interactive and motivating experience.
The exercogs have different levels of difficulties that allow the adaptation of the activities to the needs and potential of each person.
In the physical domain, the games allow us to work on mobility, motor coordination and balance. On a cognitive level, they work on attention, executive functions and memory.
这些解决方案不应包括使用药物,化学品或生物制品(包括食品);创伤性设备;冒犯性的,商业或内在危险的内容。该解决方案未经医学验证。请谨慎进行!如果您有任何疑问,请咨询健康专家。
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Father builds changing table for his son
Cerebral palsy
Angelman's syndrome
Trisomy 21
Autism spectrum disorder
Autism
Down's syndrome
Toileting (washing hands and body, dry up, etc.)
Dressing
Changing basic body position
WALKING: Walking
Body-Worn solutions (Clothing, accessories, shoes, sensors...)
Assistive Daily Life Device (to help ADL)
Recovering cognitive function
Promoting self-management
Preserving Organ Function
Managing Neurological Disorders
Promoting inclusivity and social integration
Maintaining Balance and Mobility
Preventing (Vaccination, Protection, Falls, Research/Mapping)
Neurology
Pediatrics
Mobility issues
Pediatric Innovations
Mental health support
Solutions for Disabled people
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2241
Humanizing therapies by accompanying patients through tailored 360/AR/VR experiences while in medical treatments
Adenosquamous cell lung cancer recurrent
Breast and nipple neoplasms malignant
VR Headset
Coping with stress and other psychological demands
Grip
CAREGIVING
WALKING: Walking
WALKING WITH A WALKING AID: Walking with a walking aid
Social interaction
5 Senses support devices: (glasses, hearing aids, headphones...)
Educational/Leisure device (book, toy, game...)
Treatment/Surgical device
Videogame
Strategy/Tip
Restoring mobility
Regaining sensory function
Improving respiratory function
Enhancing health literacy
Promoting self-management
Restoring heart health
Preserving Organ Function
Rehabilitating After Stroke
Managing Neurological Disorders
Building Supportive Community Relationships
Promoting inclusivity and social integration
Recovering from Traumatic Injuries
Enhancing Mental Health
Maintaining Balance and Mobility
Improving Speech and Communication
To improve Treatment/Therapy
Preventing (Vaccination, Protection, Falls, Research/Mapping)
Raise awareness
Caregiving Support
General and Family Medicine
Infectious Diseases
Internal Medicine
Physical Medicine and Rehabilitation
Pneumology
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236
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3132
Tetraplegic invents mobility device to help him stand up
Quadriparesis
Paraplegia
Tetraplegia
Physical disability
Motor neurone diseases
Cerebral palsy
Spina bifida
Amyotrophic lateral sclerosis
Leg
Walking
MOVING IN A WHEELCHAIR: Moving using a wheelchair.
WALKING WITH A WALKING AID: Walking with a walking aid
BODY BALANCE: Maintaining body balance
Assistive Daily Life Device (to help ADL)
Walking Aid (wheelchair/walker/crutches)
Assistive Technology access
Restoring mobility
Managing Neurological Disorders
Enhancing Mental Health
Maintaining Balance and Mobility
Preventing (Vaccination, Protection, Falls, Research/Mapping)
General and Family Medicine
Neurology
Orthopedics
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