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Lite SE - worried father creates an affordable and accessible controller for his son with 8BitDo company

Shared by Maria João Jacinto on 2022-12-03 12:27

About the solution

Despite Oskar playing games throughout his life, his father, Andreas Karlsson, regularly adapted standard controllers to meet his son’s needs.
“The GameCube controller was the first controller we adapted,” Andreas says. “We mounted screws in the joysticks and buttons and added polymorph around the screws. By doing that we could increase the length of the joysticks so it was easier to grip, and the increased length of the joysticks reduced the force required to maneuver it—but at the cost of range of movement. Taller joysticks mean longer movement—but at that point it worked because Mario Kart was kind of easy to control—unlike, let’s say, a fighting game like Street Fighter.”
As Oskar grew and his disability progressed, so too did the complexity of adaptive designs. As games evolved without proper accessibility features and options, Andreas struggled to discover tools that would allow his son to properly play. From adapters to eye-tracking devices, each piece of adaptive equipment failed to fully function and cost Andreas hundreds of dollars. Furthermore, the substitutes never matched the designs of standard controllers, amplifying the sense of difference that can accompany gaming as a disabled player, which left a young Oskar not wanting to game at all.
Even the Xbox Adaptive Controller, a device specifically designed for physically disabled players, couldn’t meet Oskar’s needs. As Andreas notes, the size and spacing of the controller and its varying switches and buttons meant that Oskar needed to exert even more energy to simply move his arms and hands to be able to reach the necessary buttons. But the size wasn’t the only issue. Since adaptive equipment can be a gamble for disabled players, each purchase may result in expensive pieces of plastic that cannot assist the needs of the specific individual.
Andreas then started years of hard work to search for an affordable and accessible controller for his son. After designing several devices while seeking outside assistance from charities and organizations, Andreas finally found help through 8BitDo. In 2022, 8BitDo, known for creating third-party controllers and adapters, announced its latest controller for the Nintendo Switch and Android devices. The Lite SE, created through collaborative efforts with father and son team Andreas and Oskar Karlsson, is designed specifically for physically disabled players with limited strength and mobility. The launch of this controller expands the market of accessible gaming tech.
The controller also costs only $34.99, an affordable option compared to other standard products featuring extra buttons or complementary joysticks. Oskar can now even play with the same skill level as his father, even surpassing him in some instances.

Adapted from: https://www.wired.com/story/andreas-karlsson-accessible-controller-8bitdo/, https://www.8bitdo.com/lite-se/
https://youtu.be/o5vhf26rwq8

This solution shall not include mention to the use of drugs, chemicals or biologicals (including food); invasive devices; offensive, commercial or inherently dangerous content. This solution was not medically validated. Proceed with caution! If you have any doubts, please consult with a health professional.

DISCLAIMER: This story was written by someone who is not the author of the solution, therefore please be advised that, although it was written with the utmost respect for the innovation and the innovator, there can be some incorrect statements. If you find any errors please contact the patient Innovation team via info@patient-innovation.com

About the author

At a young age Oskar was diagnosed with spinal muscular atrophy type II, a neuromuscular disorder that progressively weakens muscles over time. Despite playing games throughout his life, his father, Andreas Karlsson, regularly adapted standard controllers to meet his son’s needs. As he grew and his disability progressed, so too did the complexity of adaptive designs. Andreas partnered with 8BitDo, known for creating third-party controllers and adapters, to design a new controller specifically for physically disabled players with limited strength and mobility.

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