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Disabled friends create platform about accessibility in video games

Ana Ribeiro 于 2021-01-17 22:22 分享

About the solution

Susan Banks had a love of video games but found that her deafness would sometimes prevent from playing certain games. In one particular occasion, she bought a video game that at a certain stage requires players to be able to listen to the game’s environment – Susan couldn’t do that so she could not advance in the game. “I died about 15 times before I realized I wouldn’t be able to do that part. Being that it was maybe an hour into the game, I’d just wasted $60”, Susan explained.

The game didn’t have any warning advising for the fact that players with hard-of-hearing conditions wouldn’t be able to play. So, Susan was inspired to create a blog where she would review games based on their accessibility. Together with her friend Courtney Craven they launched OneOddGamerGirl.com, in 2014. Courtney has lupus, which sometimes affects her hands, making it sometimes uncomfortable to use game controllers or computer mouses. As a consequence of another disease, she also became har of hearing.

To review the games, Susan would first play it and take not of all the parts she struggled with. Courtney, who doesn’t have hearing problems, would then play it herself to see if she also struggled with the same parts or if Susan’s struggles where indeed related to her deafness. They would then play it together to see if there was something Susan was missing because she couldn’t hear.

Their project was very successful and in 2018 they expanded it and launched “Can I Play That”, a game review platform aimed at the entire disabled community of gamers. The platform focuses “exclusively on the ever-growing presence and adoption of accessibility features within the gaming industry” with the objective of “influencing game updates, keeping disabled gamers informed, and providing a voice for one of the largest player bases in the industry.”

Adapted from: https://www.digitaltrends.com/gaming/deaf-gamers-making-gaming-more-acce...
https://www.digitaltrends.com/gaming/who-better-to-review-a-game-for-acc...
https://butwhythopodcast.com/2019/08/15/interview-a-conversation-about-a...

More information: https://caniplaythat.com/
https://caniplaythat.com/about-can-i-play-that/

这些解决方案不应包括使用药物,化学品或生物制品(包括食品);创伤性设备;冒犯性的,商业或内在危险的内容。该解决方案未经医学验证。请谨慎进行!如果您有任何疑问,请咨询健康专家。

DISCLAIMER: This story was written by someone who is not the author of the solution, therefore please be advised that, although it was written with the utmost respect for the innovation and the innovator, there can be some incorrect statements. If you find any errors please contact the patient Innovation team via info@patient-innovation.com

关于发明者

Susan Banks and Courtney Craven created “Can I Play That”, a platform that focuses on the accessibility of the gaming industry, providing reviews of games according to their accessibility and advocating for inclusion in the industry.

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