- 3630
- 222
- 8
- 8
- 0
- Help Ukraine
About the solution
Marna Pacheco adopted a little girl, Millie, who suffers from complex developmental trauma disorder and severe post-traumatic stress disorder. She has low cognitive abilities, is mostly nonverbal and has trouble socializing, as a result of the early childhood trauma she suffered in the orphanage.
In the journey to learn more about their daughter’s condition and to find tool to help her, Marna took her daughter to see a occupation therapist, who suggested that the use of weighted items could be beneficial to Millie. However, when Marna started searching the market, she found that the only products available where very unattractive and “institutional-like”.
So Marna took matters into her own hands and used her sewing skills to make a fashionable and practical weighted cape for her daughter to wear throughout the day, helping to keep her calm. As Marna explains “With her newly created fashionable weighted cape, Millie was able to self regulate enough to handle the sensory overload she encountered every day. Her new found capability inspired us to create premium weighted blankets, fashionable weighted wraps, and delightful sensory tools.”
And so, Marna and her partners created CapeAble, a company dedicated to creating products for individuals with several different types of condition, like anxiety, sleep disorders, sensory processing disorders, autism, dementia or Alzheimer’s disease. They’ve developed their own SmartWeight® technology, through which the items are filled with small glass beads that provide the wearer with evenly distributed weight and compression, that adjust to any body shape and size.
With the growth of the company, they have also started manufacturing medical-grade products, to be used in a hospital setting. A controlled study of their weighted blanked in oncology patients showed reduced pain and anxiety as well as better tolerance during the infusion treatments.
About the impact of her innovation, Marna states that “We changed the way weight has been used in the past and we know so much more today about how we can help both children and adults. My daughter’s inspiration is touching thousands of people, and I’m grateful that I get to be her voice to make a difference in people’s lives.”
Adapted from:
http://www.inkfreenews.com/2016/12/05/local-womans-daughter-inspires-bus...
https://www.ifai.com/resources/small-business-center/worth-the-weight-an...
More information: https://www.capeable.com/
这些解决方案不应包括使用药物,化学品或生物制品(包括食品);创伤性设备;冒犯性的,商业或内在危险的内容。该解决方案未经医学验证。请谨慎进行!如果您有任何疑问,请咨询健康专家。
DISCLAIMER: This story was written by someone who is not the author of the solution, therefore please be advised that, although it was written with the utmost respect for the innovation and the innovator, there can be some incorrect statements. If you find any errors please contact the patient Innovation team via info@patient-innovation.com
-
-
160
-
0
-
2472
Teeny Weeny VR- a new way of terapy for autistic children.
CAREGIVING
COMMUNICATION: Communicating, whether by speaking, listening, or other means
Autism
AI algorithm
Anxiety
Difficulty concentrating or making decisions
Social withdrawal or isolation
Promoting self-management
Managing Neurological Disorders
Building Supportive Community Relationships
Promoting inclusivity and social integration
Improving Speech and Communication
To improve Treatment/Therapy
Preventing (Vaccination, Protection, Falls, Research/Mapping)
Raise awareness
Caregiving Support
Child and Adolescent Psychiatry
General and Family Medicine
Neurology
Pediatrics
Psychiatry
United Kingdom
-
-
-
59
-
0
-
571
Mother Eileen Lamb implemented a series of voice assistant-driven strategies to support her raising her two autistic children.
COMMUNICATION: Communicating, whether by speaking, listening, or other means
CAREGIVING
Social interaction
(SELF)-CARE: GROOMING: Personal grooming, such as combing hair or shaving
Autism
Strategy/Tip
AI algorithm
Promoting self-management
Managing Neurological Disorders
Promoting inclusivity and social integration
Improving Speech and Communication
To improve Treatment/Therapy
Preventing (Vaccination, Protection, Falls, Research/Mapping)
Caregiving Support
Child and Adolescent Psychiatry
General and Family Medicine
Neurology
Pediatrics
United States
-
-
-
117
-
0
-
1837
Memory Lane Games - Reigniting memories for those with Dementia & Alzheimer's
CAREGIVING
COMMUNICATION: Communicating, whether by speaking, listening, or other means
Alzheimer's Disease
App (Including when connected with wearable)
Videogame
Memory loss
Recovering cognitive function
Promoting self-management
Managing Neurological Disorders
Building Supportive Community Relationships
Promoting inclusivity and social integration
Enhancing Mental Health
Improving Speech and Communication
To improve Treatment/Therapy
Preventing (Vaccination, Protection, Falls, Research/Mapping)
Raise awareness
Caregiving Support
General and Family Medicine
Neurology
United Kingdom
-