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About the solution
Peter Byrne was 21 years old when he wrote PlayStation an email. Peter had been a PlayStation gamer since he was 8 years old and he never had problems with the controllers. But this changed with the PlayStation 4 control pad. Because of his condition, his left hand was hitting the large touchpad in the centre of the controller, which was constantly pausing the game. So Peter wrote PlayStation an e-mail, to see if there was something the console manufacturer could do about this issue.
He got a reply from Alex Nawabi, a retail marketer at the company, who got in touch. The PlayStation employee told the gamer he was going to work on a solution and that he was taking this matter personally, not on behalf of PlayStation.
After 10 hours of work, Alex managed to reverse engineer a PS4 controller, unwire the touchpad and rewire the button to the back of the controller. The PlayStation employee sent Peter the modified controller, explaining the changes he had done and asking Peter to tell him if he needed any other modifications.
“The email you sent definitely struck a chord within. It killed me to hear how something you used to thoroughly enjoy was being ruined because of our controller design”, Alex wrote in the letter that he shipped along the gadget.
The solution was perfect for Peter. “Mr Nawabi really cared about my situation and did this on his own time to make my experience better. I honestly can’t thank him enough for everything he did for me”, he said.
Adapted from: https://bit.ly/1SNjORZ
这些解决方案不应包括使用药物,化学品或生物制品(包括食品);创伤性设备;冒犯性的,商业或内在危险的内容。该解决方案未经医学验证。请谨慎进行!如果您有任何疑问,请咨询健康专家。
DISCLAIMER: This story was written by someone who is not the author of the solution, therefore please be advised that, although it was written with the utmost respect for the innovation and the innovator, there can be some incorrect statements. If you find any errors please contact the patient Innovation team via info@patient-innovation.com
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Father Dan Harris created communication board for his autistic son.
COMMUNICATION: Communicating, whether by speaking, listening, or other means
Social interaction
Autism
Educational/Leisure device (book, toy, game...)
Promoting self-management
Managing Neurological Disorders
Building Supportive Community Relationships
Promoting inclusivity and social integration
Improving Speech and Communication
Raise awareness
Caregiving Support
Child and Adolescent Psychiatry
Neurology
Pediatrics
United Kingdom
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Glasses to serve as mouse for disabled people
CAREGIVING
Playing
Video gaming
Studying
Bone Disorders (Decalcification, Bone Deformity, Bone Fracture, Bone Infection)
Assistive Technology access
Body-Worn solutions (Clothing, accessories, shoes, sensors...)
Educational/Leisure device (book, toy, game...)
Difficulty walking or moving
Muscle weakness
Limited range of motion
Muscle pain or stiffness
Reduced grip force (grip)
Loss of muscle coordination
Muscle cramps or spasms
Joint deformity
Joint redness or warmth
Difficulty bearing weight
Muscle twitching
Numbness or tingling in the extremities
Joint pain or swelling
Promoting self-management
Preserving Organ Function
Managing Neurological Disorders
Promoting inclusivity and social integration
Medical Genetics
Neurology
Orthopedics
Rheumatology
Mobility issues
Solutions for Disabled people
Brazil
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Mom Abby Ekmark creates Autism Safety Toolkit Inspired by her son Rudy Alejos
CAREGIVING
COMMUNICATION: Communicating, whether by speaking, listening, or other means
Autism
5 Senses support devices: (glasses, hearing aids, headphones...)
Book/Comic
Strategy/Tip
Educational/Leisure device (book, toy, game...)
Promoting self-management
Managing Neurological Disorders
Building Supportive Community Relationships
Promoting inclusivity and social integration
Raise awareness
Caregiving Support
Child and Adolescent Psychiatry
General and Family Medicine
Neurology
Pediatrics
United States
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qoheleju • Thu, 09/12/2019 - 07:24