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About the solution
Peter Byrne was 21 years old when he wrote PlayStation an email. Peter had been a PlayStation gamer since he was 8 years old and he never had problems with the controllers. But this changed with the PlayStation 4 control pad. Because of his condition, his left hand was hitting the large touchpad in the centre of the controller, which was constantly pausing the game. So Peter wrote PlayStation an e-mail, to see if there was something the console manufacturer could do about this issue.
He got a reply from Alex Nawabi, a retail marketer at the company, who got in touch. The PlayStation employee told the gamer he was going to work on a solution and that he was taking this matter personally, not on behalf of PlayStation.
After 10 hours of work, Alex managed to reverse engineer a PS4 controller, unwire the touchpad and rewire the button to the back of the controller. The PlayStation employee sent Peter the modified controller, explaining the changes he had done and asking Peter to tell him if he needed any other modifications.
“The email you sent definitely struck a chord within. It killed me to hear how something you used to thoroughly enjoy was being ruined because of our controller design”, Alex wrote in the letter that he shipped along the gadget.
The solution was perfect for Peter. “Mr Nawabi really cared about my situation and did this on his own time to make my experience better. I honestly can’t thank him enough for everything he did for me”, he said.
Adapted from: https://bit.ly/1SNjORZ
这些解决方案不应包括使用药物,化学品或生物制品(包括食品);创伤性设备;冒犯性的,商业或内在危险的内容。该解决方案未经医学验证。请谨慎进行!如果您有任何疑问,请咨询健康专家。
DISCLAIMER: This story was written by someone who is not the author of the solution, therefore please be advised that, although it was written with the utmost respect for the innovation and the innovator, there can be some incorrect statements. If you find any errors please contact the patient Innovation team via info@patient-innovation.com
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Mom Therese Ojibway creates whimsical fairy forest inspired by son with autism.
CAREGIVING
COMMUNICATION: Communicating, whether by speaking, listening, or other means
Camping
Social interaction
Hiking
Autism
Strategy/Tip
Educational/Leisure device (book, toy, game...)
Managing Neurological Disorders
Building Supportive Community Relationships
Promoting inclusivity and social integration
Neurology
Pediatrics
Psychiatry
United States
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Father Dan Harris created communication board for his autistic son.
COMMUNICATION: Communicating, whether by speaking, listening, or other means
Social interaction
Autism
Educational/Leisure device (book, toy, game...)
Promoting self-management
Managing Neurological Disorders
Building Supportive Community Relationships
Promoting inclusivity and social integration
Improving Speech and Communication
Raise awareness
Caregiving Support
Child and Adolescent Psychiatry
Neurology
Pediatrics
United Kingdom
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Feelif is a multimedia device for blind and visually impaired people
COMMUNICATION: Communicating, whether by speaking, listening, or other means
Reading
Video gaming
Blindness
Visual Impairment
Congenital Deafness
Hearing Disorders
App (Including when connected with wearable)
Videogame
Educational/Leisure device (book, toy, game...)
Vision problems
Hearing loss or ringing in the ears (tinnitus)
Managing Neurological Disorders
Improving Speech and Communication
General and Family Medicine
Medical Genetics
Neurology
Ophthalmology
Otorhinolaryngology
Pediatrics
Slovenia
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qoheleju • Thu, 09/12/2019 - 07:24