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About the solution
When kindergartener Vennela Attili struggled to fall asleep on her own, her mother would sit beside her, gently patting her back until she drifted off. But often, her mother would fall asleep first, leaving Vennela still wide awake.
Inspired by a school assignment to invent something useful, Vennela decided to create a solution to her own problem (she was just five years old!). Using a teddy bear, cloth, sticks, and a vibrating motor, she built a prototype of Happy Sleep—a stuffed animal designed to mimic the warmth, gentle movements, and breathing sounds of a living being. The goal was to recreate the comforting presence of a caregiver to help children fall asleep more easily.
Vennela presented the first version of Happy Sleep at the 2019 California Invention Convention, where she received a Merit Award. In 2021, her invention was granted U.S. Patent 11,020,678 B2. She hopes it will offer comfort to children experiencing illness, particularly those undergoing chemotherapy or in hospital isolation.
Adapted from:
https://www.uspto.gov/kids/young-inventors
https://www.youtube.com/watch?v=__NZAb7Zq6o
这些解决方案不应包括使用药物,化学品或生物制品(包括食品);创伤性设备;冒犯性的,商业或内在危险的内容。该解决方案未经医学验证。请谨慎进行!如果您有任何疑问,请咨询健康专家。
DISCLAIMER: This story was written by someone who is not the author of the solution, therefore please be advised that, although it was written with the utmost respect for the innovation and the innovator, there can be some incorrect statements. If you find any errors please contact the patient Innovation team via info@patient-innovation.com
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Anti-suffocation pillow
SLEEP FUNCTION: Resting
CAREGIVING
VENTILATION
Epilepsy
Strategy/Tip
Assistive Daily Life Device (to help ADL)
Seizures
Improving respiratory function
Managing Neurological Disorders
Alleviating Allergies
Enhancing Mental Health
Preventing (Vaccination, Protection, Falls, Research/Mapping)
Caregiving Support
Neurology
Pediatrics
Pneumology
United Kingdom
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385
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0
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4323
Father Dan Harris created communication board for his autistic son.
COMMUNICATION: Communicating, whether by speaking, listening, or other means
Social interaction
Autism
Educational/Leisure device (book, toy, game...)
Promoting self-management
Managing Neurological Disorders
Building Supportive Community Relationships
Promoting inclusivity and social integration
Improving Speech and Communication
Raise awareness
Caregiving Support
Child and Adolescent Psychiatry
Neurology
Pediatrics
United Kingdom
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746
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0
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10110
Pokemon Go is helping sick children interact
CAREGIVING
Video gaming
Brain Cancer
Brain Injury (Abscess, Brain Barrier Defect, Brain Contusion, Brain Hemorrhage, Brain Edema)
Leukaemia
Neuromuscular Disorders
Educational/Leisure device (book, toy, game...)
Strategy/Tip
Gait abnormalities (e.g., walking difficulties, unsteady gait)
Muscle cramps or spasms
Stiffness or rigidity (difficulty moving)
Paralysis of the legs and lower body
Muscle weakness
Confusion
Anxiety
Headaches
Fatigue
Managing pain
Enhancing Mental Health
To improve Treatment/Therapy
Caregiving Support
General and Family Medicine
Medical Genetics
Neurology
Pediatrics
Public Health
United States
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