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About the solution
Peter Byrne was 21 years old when he wrote PlayStation an email. Peter had been a PlayStation gamer since he was 8 years old and he never had problems with the controllers. But this changed with the PlayStation 4 control pad. Because of his condition, his left hand was hitting the large touchpad in the centre of the controller, which was constantly pausing the game. So Peter wrote PlayStation an e-mail, to see if there was something the console manufacturer could do about this issue.
He got a reply from Alex Nawabi, a retail marketer at the company, who got in touch. The PlayStation employee told the gamer he was going to work on a solution and that he was taking this matter personally, not on behalf of PlayStation.
After 10 hours of work, Alex managed to reverse engineer a PS4 controller, unwire the touchpad and rewire the button to the back of the controller. The PlayStation employee sent Peter the modified controller, explaining the changes he had done and asking Peter to tell him if he needed any other modifications.
“The email you sent definitely struck a chord within. It killed me to hear how something you used to thoroughly enjoy was being ruined because of our controller design”, Alex wrote in the letter that he shipped along the gadget.
The solution was perfect for Peter. “Mr Nawabi really cared about my situation and did this on his own time to make my experience better. I honestly can’t thank him enough for everything he did for me”, he said.
Adapted from: https://bit.ly/1SNjORZ
This solution shall not include mention to the use of drugs, chemicals or biologicals (including food); invasive devices; offensive, commercial or inherently dangerous content. This solution was not medically validated. Proceed with caution! If you have any doubts, please consult with a health professional.
DISCLAIMER: This story was written by someone who is not the author of the solution, therefore please be advised that, although it was written with the utmost respect for the innovation and the innovator, there can be some incorrect statements. If you find any errors please contact the patient Innovation team via info@patient-innovation.com
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COMMUNICATION: Communicating, whether by speaking, listening, or other means
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Building Supportive Community Relationships
Promoting inclusivity and social integration
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Feelif is a multimedia device for blind and visually impaired people
COMMUNICATION: Communicating, whether by speaking, listening, or other means
Reading
Video gaming
Blindness
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App (Including when connected with wearable)
Videogame
Educational/Leisure device (book, toy, game...)
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qoheleju • Thu, 09/12/2019 - 07:24
Patient innovation is the innovation in the technology that can help them out to get the right and good way of work. The games has the joystick with the proper button at dissertation writing services for reset the setting and get the new settings for device.