- 11207
- 478
- 27
- 26
- 0
- Help Ukraine
About the solution
The system is an activity tray that holds various modules of activities from magnetic puzzles to peg games to gardening trays to tasting boards. According to Silknitter, it has been compared to a Wii for older adults with a console (the activity tray) and games (the activity boards).
Silknitter’s father was diagnosed with Parkinson’s disease in 1988, and then with Dementia. Scott never knew that his disease would be the springboard for a new play therapy system aimed at helping those with Parkinson’s, Alzheimer’s, dementia and developmental disabilities.
“Dad would just sit there,” said Silknitter. “The in-home health provider commented to me that she wished that Dad had something to do instead of watch TV all day.”
After a search of the Internet that turned up nothing age appropriate for his father to do, Silknitter built a series of activity items.
“Mom called asking for more. When I spoke to some in-home health providers to get some ideas, they were blown away. They said, ‘Scott, we need this for our clients.’”
After quitting his job and working for more than a year, R.O.S. Therapy Systems (named after Scott’s father) released the activity tray and a series of activity boards.
“What we didn’t realize before we started using it, was how many people could benefit from the different applications of the board,” said Gwen Flowers, Assistant
Program Director for Adult Center for Enrichment. “We had people, who had been locked inside socially, respond and react to other people and play a game – when they haven’t been able to talk to someone, they are playing a game with someone.”
As interest in the system increases, Silknitter says that more activity boards are on the way.
Adapted from: http://bit.ly/2uG5k2O
More info: www.ROSTherapySystems.com
https://www.youtube.com/watch?v=ed9JjX1ZtUk
This solution shall not include mention to the use of drugs, chemicals or biologicals (including food); invasive devices; offensive, commercial or inherently dangerous content. This solution was not medically validated. Proceed with caution! If you have any doubts, please consult with a health professional.
DISCLAIMER: This story was written by someone who is not the author of the solution, therefore please be advised that, although it was written with the utmost respect for the innovation and the innovator, there can be some incorrect statements. If you find any errors please contact the patient Innovation team via info@patient-innovation.com
-
-
177
-
0
-
2504
Humanizing therapies by accompanying patients through tailored 360/AR/VR experiences while in medical treatments
Grip
CAREGIVING
WALKING: Walking
WALKING WITH A WALKING AID: Walking with a walking aid
Social interaction
Covid19
5 Senses support devices: (glasses, hearing aids, headphones...)
Educational/Leisure device (book, toy, game...)
Treatment/Surgical device
Videogame
Strategy/Tip
Restoring mobility
Regaining sensory function
Improving respiratory function
Enhancing health literacy
Promoting self-management
Restoring heart health
Preserving Organ Function
Rehabilitating After Stroke
Managing Neurological Disorders
Building Supportive Community Relationships
Promoting inclusivity and social integration
Recovering from Traumatic Injuries
Enhancing Mental Health
Maintaining Balance and Mobility
Improving Speech and Communication
To improve Treatment/Therapy
Preventing (Vaccination, Protection, Falls, Research/Mapping)
Raise awareness
Caregiving Support
General and Family Medicine
Infectious Diseases
Internal Medicine
Physical Medicine and Rehabilitation
Pneumology
Spain
-
-
-
120
-
0
-
1880
Memory Lane Games - Reigniting memories for those with Dementia & Alzheimer's
CAREGIVING
COMMUNICATION: Communicating, whether by speaking, listening, or other means
Alzheimer's Disease
App (Including when connected with wearable)
Videogame
Memory loss
Recovering cognitive function
Promoting self-management
Managing Neurological Disorders
Building Supportive Community Relationships
Promoting inclusivity and social integration
Enhancing Mental Health
Improving Speech and Communication
To improve Treatment/Therapy
Preventing (Vaccination, Protection, Falls, Research/Mapping)
Raise awareness
Caregiving Support
General and Family Medicine
Neurology
United Kingdom
-
-
-
281
-
0
-
4659
Granddaughter develops book to help her grandfather who suffers from dementia
CAREGIVING
Social interaction
Dementia (Alcoholic Dementia, Vascular Dementia)
Alzheimer's Disease
Educational/Leisure device (book, toy, game...)
Anxiety
Difficulty concentrating or making decisions
Difficulty speaking or understanding speech
Cognitive impairment
Memory loss
Sleep disturbances
Managing Neurological Disorders
Enhancing Mental Health
Caregiving Support
Neurology
Psychiatry
United States
-