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About the solution
The innovation - Rapael Smart Glove - consists of a wearable that connects with several software exercises that stimulate the user to recover their hands’ movements in a more fun way.
Rapael Smart Glove helps the user to do things such as to pick up a glass of water ou play with the boy – in real life, or using vídeo simulation.
The system monitors the movements, adjusting the tasks to the user’s neuroplasticity.
The movements capture is made through sensors that collect the hands’ and fists’ movements. Each glove weights 132 grams. The system then uploads that data where users and their physical therapist can see their progress.
While engaging in a game activity, the patients stimulates his neuroplasticity and does is rehabilitation in a more amusing way.
HoYoung Ban finished his MBA and joined forces with his friend Young Choi, who holds a PhD in robotics for post strokes rehab, and together they founded Neofec.
Adapted from: http://bit.ly/2qaPMlG
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https://youtu.be/pvVeCYQqvfM
这些解决方案不应包括使用药物,化学品或生物制品(包括食品);创伤性设备;冒犯性的,商业或内在危险的内容。该解决方案未经医学验证。请谨慎进行!如果您有任何疑问,请咨询健康专家。
DISCLAIMER: This story was written by someone who is not the author of the solution, therefore please be advised that, although it was written with the utmost respect for the innovation and the innovator, there can be some incorrect statements. If you find any errors please contact the patient Innovation team via info@patient-innovation.com
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CAREGIVING
Parkinson's Disease
Assistive Technology access
Assistive Daily Life Device (to help ADL)
Tremors
Trouble with fine motor skills (e.g., writing, buttoning clothes)
Restoring mobility
Promoting self-management
Managing Neurological Disorders
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Raise awareness
General and Family Medicine
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(SELF)-CARE: DRESSING: Dressing independently.
BODY BALANCE: Maintaining body balance
STANDING UP: Standing up from a seated position
Knee Deformity
Assistive Daily Life Device (to help ADL)
Strategy/Tip
Muscle weakness
Limited range of motion
Muscle pain or stiffness
Reduced grip force (grip)
Loss of muscle coordination
Muscle cramps or spasms
Joint deformity
Joint redness or warmth
Swelling or inflammation
Difficulty bearing weight
Muscle twitching
Difficulty standing from a seated position
Difficulty getting up from the floor
Numbness or tingling in the extremities
Joint pain or swelling
Restoring mobility
Promoting self-management
Preserving Organ Function
Rehabilitating After Stroke
Managing Neurological Disorders
Recovering from Traumatic Injuries
Maintaining Balance and Mobility
Preventing (Vaccination, Protection, Falls, Research/Mapping)
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Humanizing therapies by accompanying patients through tailored 360/AR/VR experiences while in medical treatments
Grip
CAREGIVING
WALKING: Walking
WALKING WITH A WALKING AID: Walking with a walking aid
Social interaction
Covid19
5 Senses support devices: (glasses, hearing aids, headphones...)
Educational/Leisure device (book, toy, game...)
Treatment/Surgical device
Videogame
Strategy/Tip
Restoring mobility
Regaining sensory function
Improving respiratory function
Enhancing health literacy
Promoting self-management
Restoring heart health
Preserving Organ Function
Rehabilitating After Stroke
Managing Neurological Disorders
Building Supportive Community Relationships
Promoting inclusivity and social integration
Recovering from Traumatic Injuries
Enhancing Mental Health
Maintaining Balance and Mobility
Improving Speech and Communication
To improve Treatment/Therapy
Preventing (Vaccination, Protection, Falls, Research/Mapping)
Raise awareness
Caregiving Support
General and Family Medicine
Infectious Diseases
Internal Medicine
Physical Medicine and Rehabilitation
Pneumology
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