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About the solution
Tiffany was depressed and even attempted suicide when she was 12 years old.
“Representation matters. A lot of times when we don’t see what we look like in media, it’s easy to think of yourself as lesser than”.
So, when she became an adult, she decided to design Super Beauty, a doll that looked more like she did when she was an adolescent. Tifanny has also written and illustrated a book series based on Super Beauty’s anti-bullying school adventures, to raise awareness and improve self-love and self-esteem.
“Super Beauty embodies my physical characteristics as a child but personality and spirit now. She’s not a skinny doll, she’s a regular person with unique style and a bubbly personality”, the inventor expressed.
The doll even talks and says cheering things like “Your hair is flawless,” “You’re super dope” and “If people say mean things about you, they just don’t understand your greatness and power.”
Tiffany creates other products such as puzzles, toys and t-shirts. She founded her own company around these inventions, which can be bought online.
Adapted from: https://bit.ly/30ho30V
More info: http://www.iamsuperbeauty.com
https://www.youtube.com/watch?v=ThS_NHmXwJw
这些解决方案不应包括使用药物,化学品或生物制品(包括食品);创伤性设备;冒犯性的,商业或内在危险的内容。该解决方案未经医学验证。请谨慎进行!如果您有任何疑问,请咨询健康专家。
DISCLAIMER: This story was written by someone who is not the author of the solution, therefore please be advised that, although it was written with the utmost respect for the innovation and the innovator, there can be some incorrect statements. If you find any errors please contact the patient Innovation team via info@patient-innovation.com
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Tough to Swallow: a single-player board game that replicates the experience of having an eating disorder
(SELF)-CARE: EATING: Eating independently.
Playing
Eating Disorders (Anorexia, Bulimia, Food Aversion, Pica, Binge Eating)
Strategy/Tip
Educational/Leisure device (book, toy, game...)
Obsessive thoughts or compulsive behaviors
Building Supportive Community Relationships
Promoting inclusivity and social integration
To improve Treatment/Therapy
Raise awareness
Child and Adolescent Psychiatry
Psychiatry
United States
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224
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3356
App for autistics
CAREGIVING
COMMUNICATION: Communicating, whether by speaking, listening, or other means
Playing
Autism
App (Including when connected with wearable)
Educational/Leisure device (book, toy, game...)
Difficulty concentrating or making decisions
Social withdrawal or isolation
Loss of interest or pleasure in activities (anhedonia)
Promoting self-management
Managing Neurological Disorders
Promoting inclusivity and social integration
To improve Treatment/Therapy
Raise awareness
Child and Adolescent Psychiatry
Pediatrics
Ghana
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70
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Christyn and her daughter Rebecca Taylor created Camp Hope, a free, overnight summer camp tailored for children with pancreatitis.
CAREGIVING
Social interaction
COMMUNICATION: Communicating, whether by speaking, listening, or other means
Hiking
Football
pancreatitis
In Person service
Treatment/Surgical device
Educational/Leisure device (book, toy, game...)
Managing pain
Promoting self-management
Manage Medication
Building Supportive Community Relationships
Promoting inclusivity and social integration
Enhancing Mental Health
To improve Treatment/Therapy
Preventing (Vaccination, Protection, Falls, Research/Mapping)
Raise awareness
Caregiving Support
Child and Adolescent Psychiatry
Gastroenterology
General and Family Medicine
Pediatrics
United States
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joerickman • Wed, 09/11/2019 - 08:09