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About the solution
Feelif is our disruptive social innovation invented under the strong impression and faith that we can empower blind and visually impaired through our device. We are enabling them to read, write, draw, learn (game-based learning), be creative (create own content).
We have developed 3 segments: Feelif devices, Special multisensory haptic digital content for Feelif device (educational and for entertainment) and Feelif Open Platform / Feelif Community. Feelif devices are specially made for using the special multisensory haptic digital content. Through a complex app enabling voices, vibrations and sounds blind and visually impaired can comprehend special multisensory haptic digital content with the help of a specific transparent relief grid on top of the touchscreen. Feelif devices come in 3 models. Feelif Gamer can be used mostly for playing multisensory haptic digital games and reading interactive stories.
Feelif Creator and Feelif Pro can be used for all types of multisensory haptic digital content, where a bigger touchscreen is necessary for a rich multisensory haptic experience. Especially it is useful for multisensory haptic educational content.
With no special adaptations, our Feelif devices can be used as a smartphone or smart tablet. TECHNOLOGY: Raised dots, which are used in Braille alphabet, are converted into vibrations on a flat screen. Special relief grid, which is on top of the touchscreen, allows each user to get the feeling of space on a flat touch screen (orientation). With its help, each user can touch precisely a particular part of the screen. Vibrations signal the user which part of the screen is "raised". So, by moving a finger across the surface the user can feel vibrations where raised dots should be as if he/she would touch embossed paper. By following the vibration the user moves his/her finger over contours of the object. User's brain interprets that as a shape, so he/she can recognize what he/she is touching. For better user’s experience, Feelif devices also use speech and sounds which tells the user which way the line (shape) is going.
Feelif was developed in strong cooperation of teachers, blind and visually impaired children and their parents.
Special multisensory haptic digital content: It's dedicated for blind and visually impaired, designed especially for Feelif devices.
With our special content the Feelif device became an amazing tool for drawing, feeling shapes (e. g. square, heart) and geometric functions, learning Braille, watching interactive stories, expressing yourself by creating content and playing games, even online.
Feelif Open Platform: It's a marketplace for multisensory haptic digital content for Feelif device. The platform will unite all stakeholders: blind and visually impaired, parents, caretakers, teachers, content creators and other software developers who will develop content for Feelif.
At the platform content for Feelif can be shared, sold or bought.
http://www.feelif.com/
这些解决方案不应包括使用药物,化学品或生物制品(包括食品);创伤性设备;冒犯性的,商业或内在危险的内容。该解决方案未经医学验证。请谨慎进行!如果您有任何疑问,请咨询健康专家。
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Mother develops BeMe.ai, an app to track and support autistic individuals, their families and care teams
COMMUNICATION: Communicating, whether by speaking, listening, or other means
CAREGIVING
Autism
App (Including when connected with wearable)
Managing pain
Enhancing health literacy
Promoting self-management
Managing Neurological Disorders
Building Supportive Community Relationships
Promoting inclusivity and social integration
To implement a diagnostic tool
Enhancing Mental Health
Improving Speech and Communication
General and Family Medicine
Internal Medicine
Medical Genetics
Neurology
Pediatrics
Psychiatry
Canada
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1660
Brian Whitmer, a software developer and father, created a communication system for his daughter with Rett Syndrome.
COMMUNICATION: Communicating, whether by speaking, listening, or other means
Neuromuscular Disorders
Videogame
App (Including when connected with wearable)
Enhancing health literacy
Managing Neurological Disorders
Building Supportive Community Relationships
Promoting inclusivity and social integration
To improve Treatment/Therapy
Preventing (Vaccination, Protection, Falls, Research/Mapping)
Raise awareness
Caregiving Support
General and Family Medicine
Internal Medicine
Neurology
Pediatrics
Physical Medicine and Rehabilitation
United States
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Patient develops communication device
COMMUNICATION: Communicating, whether by speaking, listening, or other means
Reading
Cerebral Palsy
Neuromuscular Disorders
App (Including when connected with wearable)
Muscle cramps or spasms
Difficulty coordinating movements
Stiffness or rigidity (difficulty moving)
Paralysis of the legs and lower body
Muscle weakness
Difficulty speaking or understanding speech
Promoting self-management
Managing Neurological Disorders
Promoting inclusivity and social integration
Improving Speech and Communication
Neurology
Pediatrics
Russian Federation
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Feelif - 4Web d... • Wed, 08/02/2017 - 09:55
Please, check our video:
https://www.youtube.com/watch?v=mPeVjTTo1ZU