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Members of a game development university students’ club, called “GameDev Técnico”, from Instituto Superior Técnico, designed a new computer game to raise awareness about the importance of good social distancing practices during the Covid-19 pandemic.
The game is called COVIDA and it challenges the players to survive for 5 minutes in a virtual world, trying to avoid exposure to the virus. It is a multiplayer game, with 11 people playing simultaneously. The game begins with the player inside the house, in social isolation, trying to meet their individual needs. The player will then need to get out of the house to buy essential items and will need do abide by social distancing rules to avoid being infected. If infected, the player can go to the hospital to get tested and is then challenged not to spread their infection to the rest of the population.
"Being a multiplayer game, we aim to virtually connect people around this subject as well as, at the same time, creating an opportunity for people to explore and get to know the recommended measures that should be taken during this period, hoping that they will then be applied in their daily lives”, explains Diogo Rato, coordinator of the Game Dev club and one of the developers of the game.
The game was launched in beta version, available to be played through computer browsers, but the team is working on a version that can be playing in mobile devices.
Play the game: covida.pt
Adapted from: https://tecnico.ulisboa.pt/pt/noticias/campus-e-comunidade/covida-o-jogo...
这些解决方案不应包括使用药物,化学品或生物制品(包括食品);创伤性设备;冒犯性的,商业或内在危险的内容。该解决方案未经医学验证。请谨慎进行!如果您有任何疑问,请咨询健康专家。
DISCLAIMER: This story was written by someone who is not the author of the solution, therefore please be advised that, although it was written with the utmost respect for the innovation and the innovator, there can be some incorrect statements. If you find any errors please contact the patient Innovation team via info@patient-innovation.com
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Professor creates computer game to teach children the importance of social distancing
(SELF)-CARE: HYGIENE: Maintaining personal hygiene
Video gaming
Covid19
Educational/Leisure device (book, toy, game...)
Videogame
Sore throat
Fever
Fatigue
Difficulty breathing deeply
Nasal congestion
Dry cough
Sinus pain or pressure.
Shortness of breath
Promoting self-management
Preventing (Vaccination, Protection, Falls, Research/Mapping)
Raise awareness
Child and Adolescent Psychiatry
General and Family Medicine
Infectious Diseases
Pediatrics
Pneumology
United Kingdom
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Humanizing therapies by accompanying patients through tailored 360/AR/VR experiences while in medical treatments
Grip
CAREGIVING
WALKING: Walking
WALKING WITH A WALKING AID: Walking with a walking aid
Social interaction
Covid19
5 Senses support devices: (glasses, hearing aids, headphones...)
Educational/Leisure device (book, toy, game...)
Treatment/Surgical device
Videogame
Strategy/Tip
Restoring mobility
Regaining sensory function
Improving respiratory function
Enhancing health literacy
Promoting self-management
Restoring heart health
Preserving Organ Function
Rehabilitating After Stroke
Managing Neurological Disorders
Building Supportive Community Relationships
Promoting inclusivity and social integration
Recovering from Traumatic Injuries
Enhancing Mental Health
Maintaining Balance and Mobility
Improving Speech and Communication
To improve Treatment/Therapy
Preventing (Vaccination, Protection, Falls, Research/Mapping)
Raise awareness
Caregiving Support
General and Family Medicine
Infectious Diseases
Internal Medicine
Physical Medicine and Rehabilitation
Pneumology
Spain
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